Large City: Qi̘v Iē̼ānsuqdi̊sh

Qi̘v Iē̼ānsuqdi̊sh

Qi̘v Iē̼ānsuqdi̊sh
Example Tauric architecture.
StateTetbur Commune
ProvenceFelingle Community
RegionQăd Anra Steppe
Founded1180
Community LeaderElder Brêg̈meg̈ Goiē̼o
Area452 km2 (180 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2612 m (8569 ft)
Average Yearly Precipitation177 cm/y (69 in/y)
Population106873
Population Density236 people per km2 (593 people per mi2)
Town AuraMysticism
Naming
Native nameQi̘v Iē̼ānsuqdi̊sh
Pronunciation/ˈj̼əˑnsuq/ /di̘ʃ/
Direct Translation[custom; tradition; ritual] [handsome]
Translation[Not Yet Translated]

Qi̘v Iē̼ānsuqdi̊sh (/ˈj̼əˑnsuq/ /di̘ʃ/ [custom; tradition; ritual] [handsome]) is a subtropical Large City located in the Felingle Community of the Tetbur Commune.

The name Qi̘v Iē̼ānsuqdi̊sh is derived from the Tauric language, as Qi̘v Iē̼ānsuqdi̊sh was founded by Elena Castell Qíhgùru, who was culturaly Tauric.

Climate

Qi̘v Iē̼ānsuqdi̊sh has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Qi̘v Iē̼ānsuqdi̊sh receives an average of 177 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Iē̼ānsuqdi̊sh covers an area of nearly 452 km2 (180 mi2), and an average elevation of 2612 m (8569 ft) above sea level.

Overview

Qi̘v Iē̼ānsuqdi̊sh was founded durring the late 13th century in summer of the year 1180, by Elena Castell Qíhgùru. The establishment of Qi̘v Iē̼ānsuqdi̊sh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Elena Castell Qíhgùru struck deals with nearby nations and communities to establish Qi̘v Iē̼ānsuqdi̊sh as a prison colony.

Qi̘v Iē̼ānsuqdi̊sh was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Iē̼ānsuqdi̊sh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qi̘v Iē̼ānsuqdi̊sh is buildings are arranged arround a network of premissive cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Qi̘v Iē̼ānsuqdi̊sh weathering a full scale bombardment durring a siege. Astonishigly, the budget focused millitary grade defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Something in your gut tells you that you may be unwelcome in Qi̘v Iē̼ānsuqdi̊sh. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Qi̘v Iē̼ānsuqdi̊sh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qi̘v Iē̼ānsuqdi̊sh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Iē̼ānsuqdi̊sh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Iē̼ānsuqdi̊sh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Iē̼ānsuqdi̊sh's parks.

Qi̘v Iē̼ānsuqdi̊sh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Iē̼ānsuqdi̊sh.

Qi̘v Iē̼ānsuqdi̊sh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Iē̼ānsuqdi̊sh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Iē̼ānsuqdi̊sh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Iē̼ānsuqdi̊sh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Iē̼ānsuqdi̊sh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Iē̼ānsuqdi̊sh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Iē̼ānsuqdi̊sh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Iē̼ānsuqdi̊sh's public wards, blessings, and other arcane systems.

Qi̘v Iē̼ānsuqdi̊sh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qi̘v Iē̼ānsuqdi̊sh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Iē̼ānsuqdi̊sh's grid is powered by an arcane means.

Qi̘v Iē̼ānsuqdi̊sh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Iē̼ānsuqdi̊sh has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Iē̼ānsuqdi̊sh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Iē̼ānsuqdi̊sh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Iē̼ānsuqdi̊sh's natural decorations nor waterways.

Qi̘v Iē̼ānsuqdi̊sh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Iē̼ānsuqdi̊sh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Iē̼ānsuqdi̊sh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Iē̼ānsuqdi̊sh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Qi̘v Iē̼ānsuqdi̊sh's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Qi̘v Iē̼ānsuqdi̊sh there are no smells.

The Xtabay near Qi̘v Iē̼ānsuqdi̊sh are known to be almost tame, such that they can be put to domestic use.

Qi̘v Iē̼ānsuqdi̊sh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Chronomancy energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 203
  • Farmers: 305
  • Farm Laborer: 712
  • Hunters: 323
  • Milk Maids: 267
  • Ranchers: 139
  • Ranch Hands: 284
  • Shepherds: 281
    • Farmland: 431766 m2
    • Cattle and Similar Creatures: 26718
    • Poultry: 320619
    • Swine: 21374
    • Sheep: 1068
    • Goats: 213
    • Horses, Mounts, and Beasts of Burden: 10687

Craftsmen

  • Arms and Toolmakers: 213
  • Blacksmiths: 254
  • Bookbinders: 140
  • Buckle-makers: 146
  • Cabinetmakers: 248
  • Candlemakers: 314
  • Carpenters: 319
  • Clothmakers: 314
  • Coach and Harness Makers: 116
  • Coopers: 288
  • Copper, Brass, Tin, Zinc, and Lead Workers: 145
  • Copyists: 104
  • Cutlers: 87
  • Fabricworkers: 260
  • Farrier: 577
  • Furriers: 70
  • Glassworkers: 411
  • Gunsmiths: 224
  • Harness-Makers: 105
  • Hatters: 203
  • Hosiery Workers: 76
  • Jewelers: 118
  • Leatherwrights: 274
  • Locksmiths: 105
  • Matchstick makers: 161
  • Musical Instrument Makers: 146
  • Painters, Structures and Fixtures: 138
  • Paper Workers: 146
  • Plasterers: 138
  • Pursemakers: 175
  • Roofers: 112
  • Ropemakers: 102
  • Rugmakers: 102
  • Saddlers: 205
  • Scabbardmakers: 224
  • Scalemakers: 112
  • Scientific, Surgical, and Optical Instrument Makers: 70
  • Sculptors, Structures and Fixtures: 102
  • Shoemakers: 105
  • Soap and Tallow Workers: 419
  • Tailors: 647
  • Tanners: 131
  • Upholsterers: 164
  • Watchmakers: 144
  • Weavers: 314
  • Whitesmiths: 86

Merchants

  • Adventuring Goods Retellers: 74
  • Arcana Sellers: 74
  • Beer-Sellers: 142
  • Booksellers: 164
  • Butchers: 274
  • Chandlers: 296
  • Chicken Butchers: 328
  • Entrepreneurs: 113
  • Fine Clothiers: 288
  • Fishmongers: 267
  • Florists: 65
  • Potion Sellers: 166
  • Resellers: 464
  • Spice Merchants: 146
  • Wine-sellers: 209
  • Wheelwright: 161
  • Woodsellers: 98

Service workers

  • Bakers: 562
  • Barbers: 474
  • Coachmen: 159
  • Cooks: 427
  • Doctors: 234
  • Gamekeepers: 172
  • Grooms: 93
  • Hairdressers: 411
  • Healers: 284
  • Housekeepers: 305
  • Housemaids: 464
  • House Stewards: 314
  • Inns: 101
  • Laundry maids: 197
  • Maidservants: 381
  • Nursery Maids: 201
  • Pastrycooks: 368
  • Restaurateur: 508
  • Tavern Keepers: 445

Specialized Laborer

  • Ashworkers: 147
  • Bleachers: 94
  • Chemical Workers: 61
  • Coal Heavers: 201
  • In-Town Couriers: 248
  • Long Haul Couriers: 237
  • Dockyard Workers: 242
  • Gas Workers: 52
  • Hay Merchants: 89
  • Leech Collectors: 277
  • Millers: 232
  • Miners: 232
  • Oilmen and Polishers: 166
  • Postmen: 254
  • Pure Finder: 149
  • Skinners: 296
  • Sugar Refiners: 62
  • Tosher: 166
  • Warehousemen: 368
  • Watercarriers: 215
  • Watermen, Bargemen, etc.: 314

Skilled Laborers

  • Accountants: 134
  • Alchemist: 158
  • Clerk: 237
  • Dentists: 109
  • Educators: 319
  • Engineers: 152
  • Gardeners: 106
  • Mages: 78
  • Plumbers: 110
  • Pharmacist: 124
  • Professors: 46
  • Scientists: 79
  • Wizards: 46

Civil Servants

  • Adventurers: 103
  • Bankers: 147
  • Civil Clerks: 237
  • Civic Iudex: 121
  • Consultants: 69
  • Exorcist: 242
  • Fixers: 124
  • Kami Clerk: 189
  • Landlords: 207
  • Lawyers: 126
  • Legend Keepers: 178
  • Militia Officers: 1335
  • Monks, Monastic: 314
  • Monks, Civic: 344
  • Historian, Oral: 237
  • Historian, Textual: 124
  • Policemen, Sheriffs, etc.: 232
  • Priests: 464
  • Rangers: 137
  • Rat Catchers: 163
  • Scholars: 159
  • Spiritualist: 187
  • Slayers: 59
  • Storytellers: 419
  • Military Officers: 381

Cottage Industries

  • Brewers: 314
  • Comfort Services: 411
  • Enchanters: 120
  • Herbalists: 117
  • Jaminators: 356
  • Needleworkers: 344
  • Potters: 178
  • Preserve Makers: 314
  • Quilters: 148
  • Seamsters: 628
  • Spinners: 296
  • Tinker: 116
  • Weaver: 296

Artists

  • Actors: 116
  • Architects: 41
  • Bards: 161
  • Costumers: 65
  • Dancers: 125
  • Drafters: 69
  • Engravers: 83
  • Fine Furniture Carpenters: 53
  • Glaziers: 117
  • Inlayers: 98
  • Musicians: 288
  • Painters, Art: 54
  • Playwrights: 114
  • Sculptors, Art: 89
  • Wood Carvers: 368
  • Writers: 356

Produce Industries

  • Butter Churners: 356
  • Canners: 323
  • Cheesmakers: 395
  • Ice Merchants: 47
  • Millers: 227
  • Picklers: 190
  • Smokers: 138
  • Stockmakers: 121
  • Tobacconists: 184
  • Tallowmakers: 267

40975 of Qi̘v Iē̼ānsuqdi̊sh's population work within a Foundational Occupation.

58417 of Qi̘v Iē̼ānsuqdi̊sh's population do not work in a formal occupation, but do contribute to the local economy. 7481 (7%) are noncontributers.

Points of Interest

Qi̘v Iē̼ānsuqdi̊sh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a cart of Mysticism, an a cart imbued with great amounts of Mysticism energies was created in Qi̘v Ftíhzoklā by in time immemorial, reportedly some time during the late 2nd century.

History